UTF-8Ī string made up of single bytes which can use special character sequences to get non-ANSI characters. Western European high ASCII) needs to be stored as binary on the P4 server. (P4 type text) (This is validated with a P4 trigger on check-in) ANSIĪSCII and the current codepage (e.g. These are not the technical definitions of formats, but rather simplified versions suitable for this page.Ĭharacters between 32 and 126 inclusive, and 0, 9, 10, and 13. Understanding these formats and their inherent pros and cons can help in making decisions on what formats to use in your projects. There are several formats that can be used to represent text and strings. This document provides an overview of character encodings used by Unreal.Īssumed knowledge: The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) Text Formats Notes about C++ Source Code Specific to East Asian Encodings ToUpper() and ToLower() Non-Trivial in Unicode Recommended Encoding for Text Files Used by Unreal